Hi Rick and Robert,
I mentioned this problem few months ago. Happened on Windows XP and Vista.
It seemed to dissapear with more recent NVidia drivers though (ver 169.xx
and larger). I don't remember exactly but I think it was present only on
dual monitors. Do you by any chance have dual view config ?
Cheers,
Wojtek Lewandowski
The short bars are probably the initial state of the bars that haven't
been initialized yet.
As for your single really long bar, this suggests that the GPU is
stalled doing something for a very long time...
It could possibly be a bug in the stats collection. The stats
collection has been working fine for a year now, so I don't think
there is a problem on the OSG side, but perhaps you've uncovered a bug
in the driver.
Robert.
On Thu, Jul 10, 2008 at 3:14 AM, <[EMAIL PROTECTED]> wrote:
Something else I noticed that I thought was strange was that the orange
GPU
bar has 8 short blocks all drawn in the first frame. I have included an
image to show. What does this mean? When I look at a smaller model, the
Orange block fills alll along the lower bar.
On Wed, Jul 9, 2008 at 9:46 PM, <[EMAIL PROTECTED]> wrote:
Hello all,
I recently added a stats handler to our game viewer. Something I
noticed
is that if you have the stats window open, showing the bars, that the
draw
bar grows and grows. The framerate starts dropping and gets slower. If
I
turn the bars off, the framerate returns to 60. When I turn the bars
back
on, the draw bar is suddenly back where it was when I turned it off, and
starts growing again.
I noticed this does not happen if I have a fairly trivial model, and it
does not happen in osgviewer at all (as far as I can tell), using the
same
model I had in my game viewer. What could I be doing wrong?
Thanks
-- Rick
--
Rick
Check us out at http://fringe-online.com/
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