Hello all,
I would like create a scene with one object, which can receive shadows and one object, which can cast a shadow. So I create an osgShadow::ShadowedScene and I set the ReceivesShadowTraversalMask (0x1) and the CastsShadowTraversalMask (0x2). Then I set the ShadowTechnique on ShadowMap and add two nodes. For the first node I set the node mask on 0x1 and for the second node I set the node mask on 0x2. My problem is, the second node receive shadows, but this <http://dict.leo.org/ende?lp=ende&p=thMx..&search=should> should <http://dict.leo.org/ende?lp=ende&p=thMx..&search=be> be <http://dict.leo.org/ende?lp=ende&p=thMx..&search=excluded> excluded. Here my code: const int ReceivesShadowTraversalMask = 0x1; const int CastsShadowTraversalMask = 0x2; int main() { // scene node osg::ref_ptr<osg::Group> root = new osg::Group; // light node osg::ref_ptr<osg::LightSource> ls = new osg::LightSource; osg::ref_ptr<osg::Light> light = new osg::Light(); light->setPosition(osg::Vec4(20.0,80.0,80.0,1.0)); light->setAmbient(osg::Vec4(0.0,0.0,0.0,1.0)); ls->setLight(light.get()); root->addChild(ls.get()); // shadow scene osg::ref_ptr<osgShadow::ShadowedScene> scene = new osgShadow::ShadowedScene; scene->setReceivesShadowTraversalMask(ReceivesShadowTraversalMask); scene->setCastsShadowTraversalMask(CastsShadowTraversalMask); // shadow map osg::ref_ptr<osgShadow::ShadowMap> sm = new osgShadow::ShadowMap; sm->setTextureSize(osg::Vec2s(2048,2048)); scene->setShadowTechnique(sm.get()); // load nodes osg::ref_ptr<osg::Node> node01 = osgDB::readNodeFile("../../objects/ebene.osg"); node01->setNodeMask(ReceivesShadowTraversalMask); osg::ref_ptr<osg::Node> node02 = osgDB::readNodeFile("../../objects/teekanne.osg"); node02->setNodeMask(CastsShadowTraversalMask); scene->addChild(node01.get()); scene->addChild(node02.get()); root->addChild(scene.get()); // viewer osgViewer::Viewer viewer; viewer.setSceneData(root.get()); viewer.realize(); viewer.run(); return 0; } Can anyone help me? Cheers, Martin
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