FWIW I have never been able to get compile contexts to work on Windows since
the feature was introduced. So I believe the issue goes back a ways (i.e.,
is not particular to 2.6).

HTH- Glenn

On Mon, Aug 4, 2008 at 6:17 AM, Adrian Egli OpenSceneGraph (3D) <
[EMAIL PROTECTED]> wrote:

> Hi Robert,
>
> i just come tested under windows vista, same as problem as Serge reported
> :-(
>
> PixelBufferWin32::makeCurrentImplementation, wglMakeCurrent error: The
> requested resource is in use.
>
>
> 2008/8/4 Robert Osfield <[EMAIL PROTECTED]>
>
> Hi Serge,
>>
>> I've been doing testing the compile context support using osgviewer on
>> paged database I have and it all works without error so far.  I'm
>> using Kubuntu 7.10 and 7800GT.  I enable compile contexts via:
>>
>>  export OSG_COMPILE_CONTEXTS=ON
>>  osgviewer pagedmodel.ive --SingleThreaded
>>
>> I tried the whole range of threading models without incident.
>>
>> So this problem looks to be a Windows issue.  My guess is that the
>> error report of about a problem with make current is what is the early
>> warning of something not working quite right.  I'm afraid I can't do
>> much to investigate this myself though as I have no Windows box to
>> test against.
>>
>> Robert.
>>
>>
>> On Thu, Jul 31, 2008 at 9:44 AM, Serge Lages <[EMAIL PROTECTED]>
>> wrote:
>> > Hi all,
>> >
>> > I am currently trying to use CompileContexts on my application, but just
>> > doing this :
>> >
>> > osgViewer::Viewer    viewer;
>> >
>> > viewer.setThreadingModel(osgViewer::ViewerBase::SingleThreaded);
>> > osg::DisplaySettings::instance()->setCompileContextsHint(true);
>> > return (viewer.run());
>> >
>> > The application crash into glExtensions.cpp line 46 (trying to get the
>> GL
>> > version with glGetString( GL_VERSION )).
>> > Before the crash I have this error message :
>> >
>> > PixelBufferWin32::makeCurrentImplementation, wglMakeCurrent error: La
>> > ressource demandé est en cours d'utilisation.
>> > or in english something like that :
>> > PixelBufferWin32::makeCurrentImplementation, wglMakeCurrent error: the
>> > wanted resource is already being used.
>> >
>> > Any idea on what's happening ?
>> > My system : WinXP with SVN head, VS 8 Express, NVIDIA 8600GTS
>> >
>> > Thanks in advance !
>> >
>> > --
>> > Serge Lages
>> > http://www.tharsis-software.com
>> >
>> > _______________________________________________
>> > osg-users mailing list
>> > osg-users@lists.openscenegraph.org
>> >
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> >
>> >
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>>
>
>
>
> --
> ********************************************
> Adrian Egli
>
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>
>


-- 
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
+1.703.652.4791
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