Hi Serge, I've been doing testing the compile context support using osgviewer on paged database I have and it all works without error so far. I'm using Kubuntu 7.10 and 7800GT. I enable compile contexts via:
export OSG_COMPILE_CONTEXTS=ON osgviewer pagedmodel.ive --SingleThreaded I tried the whole range of threading models without incident. So this problem looks to be a Windows issue. My guess is that the error report of about a problem with make current is what is the early warning of something not working quite right. I'm afraid I can't do much to investigate this myself though as I have no Windows box to test against. Robert. On Thu, Jul 31, 2008 at 9:44 AM, Serge Lages <[EMAIL PROTECTED]> wrote: > Hi all, > > I am currently trying to use CompileContexts on my application, but just > doing this : > > osgViewer::Viewer viewer; > > viewer.setThreadingModel(osgViewer::ViewerBase::SingleThreaded); > osg::DisplaySettings::instance()->setCompileContextsHint(true); > return (viewer.run()); > > The application crash into glExtensions.cpp line 46 (trying to get the GL > version with glGetString( GL_VERSION )). > Before the crash I have this error message : > > PixelBufferWin32::makeCurrentImplementation, wglMakeCurrent error: La > ressource demandé est en cours d'utilisation. > or in english something like that : > PixelBufferWin32::makeCurrentImplementation, wglMakeCurrent error: the > wanted resource is already being used. > > Any idea on what's happening ? > My system : WinXP with SVN head, VS 8 Express, NVIDIA 8600GTS > > Thanks in advance ! > > -- > Serge Lages > http://www.tharsis-software.com > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

