Some time ago it worked for me (the same time when we were able to make
glGetString calls outside a draw callbacks).

I'll try to make some tests this afternoon and let you know how it goes.

On Mon, Aug 4, 2008 at 1:56 PM, Glenn Waldron <[EMAIL PROTECTED]> wrote:

> FWIW I have never been able to get compile contexts to work on Windows
> since the feature was introduced. So I believe the issue goes back a ways
> (i.e., is not particular to 2.6).
>
> HTH- Glenn
>
>
> On Mon, Aug 4, 2008 at 6:17 AM, Adrian Egli OpenSceneGraph (3D) <
> [EMAIL PROTECTED]> wrote:
>
>> Hi Robert,
>>
>> i just come tested under windows vista, same as problem as Serge reported
>> :-(
>>
>> PixelBufferWin32::makeCurrentImplementation, wglMakeCurrent error: The
>> requested resource is in use.
>>
>>
>> 2008/8/4 Robert Osfield <[EMAIL PROTECTED]>
>>
>> Hi Serge,
>>>
>>> I've been doing testing the compile context support using osgviewer on
>>> paged database I have and it all works without error so far.  I'm
>>> using Kubuntu 7.10 and 7800GT.  I enable compile contexts via:
>>>
>>>  export OSG_COMPILE_CONTEXTS=ON
>>>  osgviewer pagedmodel.ive --SingleThreaded
>>>
>>> I tried the whole range of threading models without incident.
>>>
>>> So this problem looks to be a Windows issue.  My guess is that the
>>> error report of about a problem with make current is what is the early
>>> warning of something not working quite right.  I'm afraid I can't do
>>> much to investigate this myself though as I have no Windows box to
>>> test against.
>>>
>>> Robert.
>>>
>>>
>>> On Thu, Jul 31, 2008 at 9:44 AM, Serge Lages <[EMAIL PROTECTED]>
>>> wrote:
>>> > Hi all,
>>> >
>>> > I am currently trying to use CompileContexts on my application, but
>>> just
>>> > doing this :
>>> >
>>> > osgViewer::Viewer    viewer;
>>> >
>>> > viewer.setThreadingModel(osgViewer::ViewerBase::SingleThreaded);
>>> > osg::DisplaySettings::instance()->setCompileContextsHint(true);
>>> > return (viewer.run());
>>> >
>>> > The application crash into glExtensions.cpp line 46 (trying to get the
>>> GL
>>> > version with glGetString( GL_VERSION )).
>>> > Before the crash I have this error message :
>>> >
>>> > PixelBufferWin32::makeCurrentImplementation, wglMakeCurrent error: La
>>> > ressource demandé est en cours d'utilisation.
>>> > or in english something like that :
>>> > PixelBufferWin32::makeCurrentImplementation, wglMakeCurrent error: the
>>> > wanted resource is already being used.
>>> >
>>> > Any idea on what's happening ?
>>> > My system : WinXP with SVN head, VS 8 Express, NVIDIA 8600GTS
>>> >
>>> > Thanks in advance !
>>> >
>>> > --
>>> > Serge Lages
>>> > http://www.tharsis-software.com
>>> >
>>> > _______________________________________________
>>> > osg-users mailing list
>>> > [email protected]
>>> >
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>> >
>>> >
>>> _______________________________________________
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>>>
>>
>>
>>
>> --
>> ********************************************
>> Adrian Egli
>>
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
>
> --
> Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
> +1.703.652.4791
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>


-- 
Serge Lages
http://www.tharsis-software.com
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