Hi all, I am currently trying to use CompileContexts on my application, but just doing this :
osgViewer::Viewer viewer; viewer.setThreadingModel(osgViewer::ViewerBase::SingleThreaded); osg::DisplaySettings::instance()->setCompileContextsHint(true); return (viewer.run()); The application crash into glExtensions.cpp line 46 (trying to get the GL version with glGetString( GL_VERSION )). Before the crash I have this error message : PixelBufferWin32::makeCurrentImplementation, wglMakeCurrent error: La ressource demandé est en cours d'utilisation. or in english something like that : PixelBufferWin32::makeCurrentImplementation, wglMakeCurrent error: the wanted resource is already being used. Any idea on what's happening ? My system : WinXP with SVN head, VS 8 Express, NVIDIA 8600GTS Thanks in advance ! -- Serge Lages http://www.tharsis-software.com
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