Paul, The attached file demonstrates the bug with PositionAttitudeTransform if you convert it to FLT. View it in wireframe to see the problem. John
________________________________ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz Sent: Wednesday, August 20, 2008 10:03 PM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] FLT writer and PositionAttitudeTransform Sounds like a bug. You can fix it yourself and submit a change, or post a .osg file that can be ran through osgconv to repro the issue. I'll add it to my queue, or maybe someone else will chip in and fix it. I do recall PAT was someone difficult to support during FLT export. -Paul ________________________________ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Argentieri, John-P63223 Sent: Wednesday, August 20, 2008 3:00 PM To: [EMAIL PROTECTED] Subject: [osg-users] FLT writer and PositionAttitudeTransform All, I've built a little cube and placed it on the surface of a big square using PositionAttitudeTransform. No surprise that this works great during runtime in OSG 2.6. Then, I make a call to osgDB::writeNodeFile and save it as both IVE and FLT. In the IVE file, it looks just like it did during runtime. BUT, in the FLT file, it looks like it breaks the order of rotate/translate operations and flops the little cube way off the surface of the big square. Any thoughts? Thanks, John Argentieri Software Engineer GENERAL DYNAMICS C4 Systems (407) 281-5568 [EMAIL PROTECTED] "This email message is for the sole use of the intended recipient(s) and may contain GDC4S confidential or privileged information. Any unauthorized review, use, disclosure or distribution is prohibited. If you are not an intended recipient, please contact the sender by reply email and destroy all copies of the original message."
Test.osg
Description: Test.osg
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