There is shared code for all the Transforms that depends on a Matrix
representation, and it appears that the code for converting the
PositionAttitudeTransform to a Matrix is bogus. I'm working on a fix and
should post it shortly.
   -Paul
 


  _____  

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Argentieri,
John-P63223
Sent: Thursday, August 21, 2008 7:50 AM
To: [EMAIL PROTECTED]
Subject: Re: [osg-users] FLT writer and PositionAttitudeTransform


Paul,
 
The attached file demonstrates the bug with PositionAttitudeTransform if you
convert it to FLT. View it in wireframe to see the problem.
 
John

  _____  

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz
Sent: Wednesday, August 20, 2008 10:03 PM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] FLT writer and PositionAttitudeTransform


Sounds like a bug. You can fix it yourself and submit a change, or post a
.osg file that can be ran through osgconv to repro the issue. I'll add it to
my queue, or maybe someone else will chip in and fix it. I do recall PAT was
someone difficult to support during FLT export.
   -Paul
 


  _____  

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Argentieri,
John-P63223
Sent: Wednesday, August 20, 2008 3:00 PM
To: [EMAIL PROTECTED]
Subject: [osg-users] FLT writer and PositionAttitudeTransform



All, 

I've built a little cube and placed it on the surface of a big square using
PositionAttitudeTransform. 

No surprise that this works great during runtime in OSG 2.6. 

Then, I make a call to osgDB::writeNodeFile and save it as both IVE and FLT.

In the IVE file, it looks just like it did during runtime. 
BUT, in the FLT file, it looks like it breaks the order of rotate/translate
operations and flops the little cube way off the surface of the big square.

Any thoughts? 

Thanks, 
John Argentieri 
Software Engineer 
GENERAL DYNAMICS 
C4 Systems 
(407) 281-5568 
[EMAIL PROTECTED] 

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