Paul,
 
Thanks a million for taking care of this for all of us. 
 
Sincerely,
 
John


________________________________

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul
Martz
Sent: Friday, August 22, 2008 1:19 PM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] FLT writer and PositionAttitudeTransform


There is shared code for all the Transforms that depends on a Matrix
representation, and it appears that the code for converting the
PositionAttitudeTransform to a Matrix is bogus. I'm working on a fix and
should post it shortly.
   -Paul
 


________________________________

        From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Argentieri, John-P63223
        Sent: Thursday, August 21, 2008 7:50 AM
        To: [EMAIL PROTECTED]
        Subject: Re: [osg-users] FLT writer and
PositionAttitudeTransform
        
        
        Paul,
         
        The attached file demonstrates the bug with
PositionAttitudeTransform if you convert it to FLT. View it in wireframe
to see the problem.
         
        John

________________________________

        From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul
Martz
        Sent: Wednesday, August 20, 2008 10:03 PM
        To: 'OpenSceneGraph Users'
        Subject: Re: [osg-users] FLT writer and
PositionAttitudeTransform
        
        
        Sounds like a bug. You can fix it yourself and submit a change,
or post a .osg file that can be ran through osgconv to repro the issue.
I'll add it to my queue, or maybe someone else will chip in and fix it.
I do recall PAT was someone difficult to support during FLT export.
           -Paul
         


________________________________

                From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Argentieri, John-P63223
                Sent: Wednesday, August 20, 2008 3:00 PM
                To: [EMAIL PROTECTED]
                Subject: [osg-users] FLT writer and
PositionAttitudeTransform
                
                

                All, 

                I've built a little cube and placed it on the surface of
a big square using PositionAttitudeTransform. 

                No surprise that this works great during runtime in OSG
2.6. 

                Then, I make a call to osgDB::writeNodeFile and save it
as both IVE and FLT. 
                In the IVE file, it looks just like it did during
runtime. 
                BUT, in the FLT file, it looks like it breaks the order
of rotate/translate operations and flops the little cube way off the
surface of the big square.

                Any thoughts? 

                Thanks, 
                John Argentieri 
                Software Engineer 
                GENERAL DYNAMICS 
                C4 Systems 
                (407) 281-5568 
                [EMAIL PROTECTED] 

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