Hi Ulrich,

Is the use of DDS files the only way to use custom mipmap images?
If so what's a good tool to author custom mipmap DDS files (or any DDS file for 
that
matter) on Linux and/or OS X?

As far as I know, it's the only widely accepted format that has this functionality for textures (GeoTiff has a similar feature for height fields, if I'm not mistaken).

But beyond having mipmaps embedded in the image, DDS is also a great format for textures in its own right. For one thing, they are compressed but do not require decompression before being used as a texture in OpenGL as most video cards and drivers (OpenGL and DirectX) support them natively.

If you use a JPEG compressed file as a texture, the file needs to be decompressed and uploaded into video memory that way, so it takes more texture memory. DDS files can be sent to the card in compressed form directly and the card will use them directly, saving texture memory for the same size/quality textures. The file size on disk will perhaps be larger than the same image in JPEG, but the texture memory savings are significant.

There is a Photoshop plugin to save DDS files, but I'm not sure what the workflow in Photoshop works for saving mipmaps into the DDS file... Plus you specified Linux, so Photoshop won't work for you.

Here's the DDS plugin for the GIMP:
http://nifelheim.dyndns.org/~cocidius/dds/
Seems pretty complete. It says it can do automatic mipmap generation on save, I hope it gives you options on which filtering algorithms to use... It also says it can load mipmap levels onto separate layers, I wonder if it can save mipmap levels that are on separate layers too... That would be the best.

On Win32, there's a tool that allows you to create and manipulate DDS files in the DirectX SDK.
ATI/AMD also has the Compressonator which allows you to work with them.
http://developer.amd.com/gpu/compressonator/Pages/default.aspx

I'm sure a quick web search will give even more possibilities for Linux. I don't use Linux regularly (just once in a while to test that my coding is cross-platform) so I can't really suggest more than that.

I was recently asked if it's possible to use individual files and had to 
conclude (after a
browse through the code) that it's not possible.  Would it make sense to add 
that
functionality?  Kind of like an Image that contains Images?

That would be cool, true. Perhaps a pseudo-loader could be created that would do this...

Hope this helps,

J-S
--
______________________________________________________
Jean-Sebastien Guay    [EMAIL PROTECTED]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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