Hi guys, Jean-Sébastien Guay wrote: > Possible solutions, once again: > 1. Generate the mipmaps yourself using better filtering, so that they're > less blurred. Store the resulting texture with mipmaps in a DDS file and > use that on your models at runtime.
Is the use of DDS files the only way to use custom mipmap images? If so what's a good tool to author custom mipmap DDS files (or any DDS file for that matter) on Linux and/or OS X? I was recently asked if it's possible to use individual files and had to conclude (after a browse through the code) that it's not possible. Would it make sense to add that functionality? Kind of like an Image that contains Images? Cheers, /ulrich _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

