Hi Todd,
We regularly use maya's ascii obj format. This works rather well for our
needs. I believe there exists an osg exporter for maya as well.
-bob
I'm interested in getting the community's input on the best way to export
from Maya to an OSG-readable format. I'm looking for something that will
support scene structure, textures, and potentially shaders. We tried FLT
export from Maya, but the textures didn't come into OSG. Has anyone come up
with a reliable way to bring in Maya data?
-Todd
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