I couldn't find a valid link to the OSG Maya exporter. That would be
helpful if someone could post it.
I didn't think OBJ supported texture maps, but it looks like I was wrong
about that.
-Todd
Bob Huebert wrote:
Hi Todd,
We regularly use maya's ascii obj format. This works rather well for
our needs. I believe there exists an osg exporter for maya as well.
-bob
I'm interested in getting the community's input on the best way to
export from Maya to an OSG-readable format. I'm looking for something
that will support scene structure, textures, and potentially shaders.
We tried FLT export from Maya, but the textures didn't come into OSG.
Has anyone come up with a reliable way to bring in Maya data?
-Todd
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--
Todd J. Furlong
Inv3rsion, LLC
888-588-0573 x81 office
603-759-9035 mobile
603-584-0454 fax
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