On Fri, 5 Sep 2008, Todd J. Furlong wrote:

I couldn't find a valid link to the OSG Maya exporter. That would be helpful if someone could post it.

Not sure of the platform you're on, but found win32 binary and source for the osg maya exporter here:

http://web.archive.org/web/20070203172951/http://www.diosoft.com/soft/osgmaya/

I love the wayback machine :)

I didn't think OBJ supported texture maps, but it looks like I was wrong about that.

They do. Just make sure you have them properly UV mapped.

hth
-bob


-Todd

Bob Huebert wrote:
Hi Todd,

We regularly use maya's ascii obj format. This works rather well for our needs. I believe there exists an osg exporter for maya as well.

-bob


I'm interested in getting the community's input on the best way to export from Maya to an OSG-readable format. I'm looking for something that will support scene structure, textures, and potentially shaders. We tried FLT export from Maya, but the textures didn't come into OSG. Has anyone come up with a reliable way to bring in Maya data?

-Todd
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Todd J. Furlong
Inv3rsion, LLC
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