On Fri, 5 Sep 2008, Todd J. Furlong wrote:
I couldn't find a valid link to the OSG Maya exporter. That would be helpful
if someone could post it.
Not sure of the platform you're on, but found win32 binary and source for
the osg maya exporter here:
http://web.archive.org/web/20070203172951/http://www.diosoft.com/soft/osgmaya/
I love the wayback machine :)
I didn't think OBJ supported texture maps, but it looks like I was wrong
about that.
They do. Just make sure you have them properly UV mapped.
hth
-bob
-Todd
Bob Huebert wrote:
Hi Todd,
We regularly use maya's ascii obj format. This works rather well for our
needs. I believe there exists an osg exporter for maya as well.
-bob
I'm interested in getting the community's input on the best way to export
from Maya to an OSG-readable format. I'm looking for something that will
support scene structure, textures, and potentially shaders. We tried FLT
export from Maya, but the textures didn't come into OSG. Has anyone come
up with a reliable way to bring in Maya data?
-Todd
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--
Todd J. Furlong
Inv3rsion, LLC
888-588-0573 x81 office
603-759-9035 mobile
603-584-0454 fax
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