Not quite a bollocking yet Jon ;) But if you want to make it easier to get Maya models into Osg perhaps you could write a direct Maya file reader for OSG and if you're feeling really generous or adventurous you could also add write capabilities for the Maya file handler :)
On a general note, I have used most scene graphs technologies that have been out over many years I have been involved in vis-sim (dang a long time now too ) and the OSG offers the most import capabilities, I have never had a real issue in getting my data in to OSG, whether the data is traditional vis-sim, GIS, GeoInt, Lidar, Web, KML, Satellite, CAD, 3d, Flt, User data etc. Now I may have had to use other tools at time to convert data or wrote my own loaders(e.g. LIDAR), that perfectly acceptable and understood. The power of The OSG is that the USERS can extended it very easily if OSG is not currently supporting an area they would like, OSG supports a whole lot of areas most scene graphs do not thanks to hard work and generous contributions of many folks on the list past and present but it cannot really be expected to support everything. Jon, I and others look forward to your generous contribution of a Maya file reader so that it is not unnecessarily difficult to work with in the future for Maya users :) ( see no bollocking ;) ) __________________________________________________________ Gordon Tomlinson [EMAIL PROTECTED] IM: [EMAIL PROTECTED] www.vis-sim.com www.gordontomlinson.com __________________________________________________________ -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jon Newell Sent: Sunday, September 07, 2008 8:46 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Exporting from Maya Hi Todd, I mostly use FLT for this, painful though it is, I am not sure why your textures are missing though? I tend to use Maya Bonus Tools >organise files prior to export just to keep everything together. You will need to remember to freeze transforms on all objects including group nodes, and also delete all history. I have compiled a modded Maya 8.5 version of the DIO soft maya exporter obtained from https://subversion.vrac.iastate.edu/DemoApp/trac/browser/trunk/src/osgMaya It "sort" of works, that is, it functions ok for models that are not overly complex, as soon as you are exporting models with polygons over the 30 k mark it falls over. The code itself could do with a cleanup to say the least and I have not had the time to pull it apart to try and fix it. At risk of getting a bollocking, getting content into the osg in general is unnecessarily difficult IMHO. Cheers Jon Todd J. Furlong wrote: > I'm interested in getting the community's input on the best way to > export from Maya to an OSG-readable format. I'm looking for something > that will support scene structure, textures, and potentially shaders. > We tried FLT export from Maya, but the textures didn't come into OSG. > Has anyone come up with a reliable way to bring in Maya data? > > -Todd > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

