> Or just writing your own CameraManipulator, as per > src/osgGA/TrackballManipulator.cpp etc.
Yes, the TrackballManipulator code is a good reference for this stuff. The original post is pretty vague; perhaps the original poster would benefit from some basic OpenGL information regarding the ModelView matrix, as found in the OpenGL red book. -Paul _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

