I believe it's just a simple matter of commenting the manipulator out where you call viewer->setCameraManipulator(). That's what I do when I want explicit control of the camera via my own view matrix...
-Shayne -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Renan Mendes Sent: Thursday, September 18, 2008 11:39 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Camera control and view matrix Hi, Robert. You've said: "As for examples of manage the view matrix, there should be examples in the archives, but in the end it all boils down to not using a CameraManipulator and instead calling on each frame: viewer.getCamera()->setViewMatrix(viewMatrix);" How do I stop using the default camera manipulator, that I believe is TrackballManipulator? Thanks. Renan M Z Mendes
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