Hi Renan,

The osgViewer::Viewer by default doesn't have any camera manipulators
attached, but... if you call run without attaching a camera manipultor
then it'll add a TrackballManipulator as a fallback to make the view
usable.

If you are controlling the view matrix from your own frame loop then
you won't be calling run() so you won't have any CamerManipulator
attached unless you go add one yourself.

Robert.

On Thu, Sep 18, 2008 at 6:39 PM, Renan Mendes <[EMAIL PROTECTED]> wrote:
> Hi, Robert.
> You've said:
> "As for examples of manage the view matrix, there should be examples in
> the archives, but in the end it all boils down to not using a
> CameraManipulator and instead calling on each frame:
>
>  viewer.getCamera()->setViewMatrix(viewMatrix);"
> How do I stop using the default camera manipulator, that I believe is
> TrackballManipulator? Thanks.
> Renan M Z Mendes
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to