Hi, Robert.
You've said:

"As for examples of manage the view matrix, there should be examples in
the archives, but in the end it all boils down to not using a
CameraManipulator and instead calling on each frame:

 viewer.getCamera()->setViewMatrix(viewMatrix);"

How do I stop using the default camera manipulator, that I believe is
TrackballManipulator? Thanks.

Renan M Z Mendes
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