Hi, Robert. You've said: "As for examples of manage the view matrix, there should be examples in the archives, but in the end it all boils down to not using a CameraManipulator and instead calling on each frame:
viewer.getCamera()->setViewMatrix(viewMatrix);" How do I stop using the default camera manipulator, that I believe is TrackballManipulator? Thanks. Renan M Z Mendes
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