Thanks, Robert Roger, I have modified the code so that it explicitly uses Matrixd in problermatic cases. So in practice there are no compilation errors, but shadows are still computed using doubles. I would not risk using float Matrices internally because I saw how vulnerable was ConvexPolyhedron code to lower precision. ConvexPolyhedron performs crucial role in shadow volume computations. I also noticed that CullVisitor uses double Matrices as well. So I have one more good excuse because all classes based on ViewDependentShadowTechnique are closely tied to CullVisitor ;-)
Cheers, Wojtek ----- Original Message ----- From: Roger James To: OpenSceneGraph Users Sent: Monday, October 06, 2008 12:05 PM Subject: Re: [osg-users] Compile errors in SVN head shadow codewith floatmatrices Robert Osfield wrote: On Sat, Oct 4, 2008 at 9:40 PM, Wojciech Lewandowski <[EMAIL PROTECTED]> wrote: Thanks, I will try to fix these. As soon as possible. Wojtek's fixes are now checked in ;-) _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org Thanks guys, That was quick! Roger ------------------------------------------------------------------------------ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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