Robert, All compile cleanly now, thanks. Roger Robert Osfield wrote: Hi Roger, I've just done a check and my attempt at a check-in of Wojteck's fixes didn't succeed this morning, and I didn't spot the error.I have just cleaned up the svn reported errors and have now done what looks to be a successful check-in. A build with float matrices has also gone cleanly. Could you do an update and let me know how you get on. Robert. On Mon, Oct 6, 2008 at 1:54 PM, Roger James <[EMAIL PROTECTED]> wrote:Wojciech, I have been using float matrices for entirely historical reasons. It is probably time that I moved with the times and used doubles! By the way it looks like Roberts merge has missed some of your changes as I still get errors. I have posted on osg-submissions about this. Roger Wojciech Lewandowski wrote: Thanks, Robert Roger, I have modified the code so that it explicitly uses Matrixd in problermatic cases. So in practice there are no compilation errors, but shadows are still computed using doubles. I would not risk using float Matrices internally because I saw how vulnerable was ConvexPolyhedron code to lower precision. ConvexPolyhedron performs crucial role in shadow volume computations. I also noticed that CullVisitor uses double Matrices as well. So I have one more good excuse because all classes based on ViewDependentShadowTechnique are closely tied to CullVisitor ;-) Cheers, Wojtek ----- Original Message ----- From: Roger James To: OpenSceneGraph Users Sent: Monday, October 06, 2008 12:05 PM Subject: Re: [osg-users] Compile errors in SVN head shadow codewith floatmatrices Robert Osfield wrote: On Sat, Oct 4, 2008 at 9:40 PM, Wojciech Lewandowski <[EMAIL PROTECTED]> wrote: Thanks, I will try to fix these. As soon as possible. Wojtek's fixes are now checked in ;-) _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org Thanks guys, That was quick! Roger |
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