Wojciech,

I have been using float matrices for entirely historical reasons. It is probably time that I moved with the times and used doubles! By the way it looks like Roberts merge has missed some of your changes as I still get errors. I have posted on osg-submissions about this.

Roger

Wojciech Lewandowski wrote:
Thanks, Robert
 
Roger, I have modified the code so that it explicitly uses Matrixd in problermatic cases. So in practice there are no compilation errors, but shadows are still computed using doubles. I would not risk using float Matrices internally because I saw how vulnerable was ConvexPolyhedron code to lower precision. ConvexPolyhedron performs crucial role in shadow volume computations.
I also noticed that CullVisitor uses double Matrices as well. So I have one more good excuse because all classes based on ViewDependentShadowTechnique are closely tied to CullVisitor ;-) 
 
Cheers,
Wojtek
 
----- Original Message -----
Sent: Monday, October 06, 2008 12:05 PM
Subject: Re: [osg-users] Compile errors in SVN head shadow codewith floatmatrices

Robert Osfield wrote:
On Sat, Oct 4, 2008 at 9:40 PM, Wojciech Lewandowski
<[EMAIL PROTECTED]> wrote:
  
Thanks,

I will try to fix these. As soon as possible.
    

Wojtek's fixes are now checked in  ;-)
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

  
Thanks guys,

That was quick!

Roger


_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to