Wojciech,
I have been using float matrices for entirely historical reasons. It is
probably time that I moved with the times and used doubles! By the way
it looks like Roberts merge has missed some of your changes as I still
get errors. I have posted on osg-submissions about this.
Roger
Wojciech Lewandowski wrote:
Thanks, Robert
Roger, I have modified the code so
that it explicitly uses Matrixd in problermatic cases. So in practice
there are no compilation errors, but shadows are still computed using
doubles. I would not risk using float Matrices internally because I saw
how vulnerable was ConvexPolyhedron code to lower
precision. ConvexPolyhedron performs crucial role in shadow volume
computations.
I also noticed that
CullVisitor uses double Matrices as well. So I have one more good
excuse because all classes based on ViewDependentShadowTechnique are
closely tied to CullVisitor ;-)
Cheers,
Wojtek
-----
Original Message -----
Sent:
Monday, October 06, 2008 12:05 PM
Subject:
Re: [osg-users] Compile errors in SVN head shadow codewith floatmatrices
Robert Osfield wrote:
On Sat, Oct 4, 2008 at 9:40 PM, Wojciech Lewandowski
<[EMAIL PROTECTED]> wrote:
Thanks,
I will try to fix these. As soon as possible.
Wojtek's fixes are now checked in ;-)
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Thanks guys,
That was quick!
Roger
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