Hi Roger,

I've just done a check and my attempt at a check-in of Wojteck's fixes
didn't succeed this morning, and I didn't spot the error.

I have just cleaned up the svn reported errors and have now done what
looks to be a successful check-in.  A build with float matrices has
also gone cleanly.

Could you do an update and let me know how you get on.
Robert.

On Mon, Oct 6, 2008 at 1:54 PM, Roger James <[EMAIL PROTECTED]> wrote:
> Wojciech,
>
> I have been using float matrices for entirely historical reasons. It is
> probably time that I moved with the times and used doubles! By the way it
> looks like Roberts merge has missed some of your changes as I still get
> errors. I have posted on osg-submissions about this.
>
> Roger
>
> Wojciech Lewandowski wrote:
>
> Thanks, Robert
>
> Roger, I have modified the code so that it explicitly uses Matrixd in
> problermatic cases. So in practice there are no compilation errors, but
> shadows are still computed using doubles. I would not risk using float
> Matrices internally because I saw how vulnerable was ConvexPolyhedron code
> to lower precision. ConvexPolyhedron performs crucial role in shadow volume
> computations.
> I also noticed that CullVisitor uses double Matrices as well. So I have one
> more good excuse because all classes based on ViewDependentShadowTechnique
> are closely tied to CullVisitor ;-)
>
> Cheers,
> Wojtek
>
>
> ----- Original Message -----
> From: Roger James
> To: OpenSceneGraph Users
> Sent: Monday, October 06, 2008 12:05 PM
> Subject: Re: [osg-users] Compile errors in SVN head shadow codewith
> floatmatrices
> Robert Osfield wrote:
>
> On Sat, Oct 4, 2008 at 9:40 PM, Wojciech Lewandowski
> <[EMAIL PROTECTED]> wrote:
>
>
> Thanks,
>
> I will try to fix these. As soon as possible.
>
>
> Wojtek's fixes are now checked in  ;-)
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>
>
> Thanks guys,
>
> That was quick!
>
> Roger
>
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