On Tue, Oct 7, 2008 at 7:45 AM, Leitner, Roland <[EMAIL PROTECTED]> wrote:
> Hi Robert,
>
> thanks for your quick answer. I think that a shader would be the best way at 
> the moment. Do you know any literature or examples for this problem. If you 
> have any ideas please let me know.

You still haven't answer what the problem is.  I'd still have to guess
at what problem you are trying to solve.

Robert.
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