The ParticleSystem also inherit from osg::Referenced.I think it can be
released automatically.It may be a bug!
在2008-10-09,"Tomlinson, Gordon" <[EMAIL PROTECTED]> 写道:
Are you removing effects from the scene ?
I believe you have to remove them from the scene when they have finished their
cycle, I don't believe they self destruct
Gordon
__________________________________________________________
Gordon Tomlinson
Product Manager 3D
Email : gtomlinson @ overwatch.textron.com
__________________________________________________________
(C):(+1) 571-265-2612
(W):(+1) 703-437-7651
"Self defence is not a function of learning tricks
but is a function of how quickly and intensely one
can arouse one's instinct for survival"
- Master Tambo Tetsura
From:[EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of GuiYe
Sent: Wednesday, October 08, 2008 3:30 PM
To: osg-users
Subject: [osg-users] The Bug of osgparticleeffects??
Hello.
I tested the example of osgparticleeffects yesterday.I find a problem:When
we create particle effects to the scene and the particle effects
disappeared,the memory don't release.If we add many particle effects,the memory
will increase all the time until the end of the program.Who can tell me how to
release the memory when the particle effects disappeared?Is it the bug of
ParticleSystem???
Thank you!!
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