again, Are you removing effects from the scene once they have finished? 
 

Gordon

__________________________________________________________
Gordon Tomlinson

Product Manager 3D
Email  : gtomlinson @ overwatch.textron.com
__________________________________________________________
(C): (+1) 571-265-2612
(W): (+1) 703-437-7651

"Self defence is not a function of learning tricks 
but is a function of how quickly and intensely one 
can arouse one's instinct for survival" 
- Master Tambo Tetsura

 
 

________________________________

From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of FlySky
Sent: Wednesday, October 08, 2008 4:51 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] The Bug of osgparticleeffects??


 
  The ParticleSystem also inherit from osg::Referenced.I think it can be 
released  automatically.It may be a bug!
 
 
 

在2008-10-09,"Tomlinson, Gordon" <[EMAIL PROTECTED]> 写道:


        Are you removing effects from the scene ? 
         
        I believe you have to remove them from the scene when they have 
finished their cycle, I don't believe they self destruct
         

        Gordon

        __________________________________________________________
        Gordon Tomlinson

        Product Manager 3D
        Email  : gtomlinson @ overwatch.textron.com
        __________________________________________________________
        (C): (+1) 571-265-2612
        (W): (+1) 703-437-7651

        "Self defence is not a function of learning tricks 
        but is a function of how quickly and intensely one 
        can arouse one's instinct for survival" 
        - Master Tambo Tetsura

         
         

________________________________

        From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of GuiYe
        Sent: Wednesday, October 08, 2008 3:30 PM
        To: osg-users
        Subject: [osg-users] The Bug of osgparticleeffects??
        
        
         
         
           Hello.
         
             I tested the example of osgparticleeffects yesterday.I find a 
problem:When we create particle effects to the scene and the particle effects 
disappeared,the memory don't release.If we add many particle effects,the memory 
will increase all the time until the end of the program.Who can tell me how to 
release the memory when the particle effects disappeared?Is it the bug of 
ParticleSystem???
         
            Thank you!!


________________________________

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