Hi Aitor,

The most efficient way to render such a character is to use a texture
atlas and have the texcoords on the geometry pick out the appropriate
parts of the character.

A decent modelling problem should be able to do the texture
atalas/geometry generation for you.  Doing it as a post process is
possible but is rather awkward.

Robert.

On Fri, Oct 10, 2008 at 11:35 AM, Aitor Arrieta <[EMAIL PROTECTED]> wrote:
> Hi Robert,
>
> Thank you very much for your reply.
>
> I have a single geometry and I want to apply different textures for it. That
> is, imagine a figure of a woman which is a single geometry. However, I have
> a texture for the head, another one for the body, another one for the shirt,
> etc... Do you understand? Sorry if I explained it badly, but I am not good
> explaining things and even worse in english :)
>
> Thanks a lot for your reply Robert,
>
> Regards,
>
> Aitor
>
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