Hi Aitor, The most efficient way to render such a character is to use a texture atlas and have the texcoords on the geometry pick out the appropriate parts of the character.
A decent modelling problem should be able to do the texture atalas/geometry generation for you. Doing it as a post process is possible but is rather awkward. Robert. On Fri, Oct 10, 2008 at 11:35 AM, Aitor Arrieta <[EMAIL PROTECTED]> wrote: > Hi Robert, > > Thank you very much for your reply. > > I have a single geometry and I want to apply different textures for it. That > is, imagine a figure of a woman which is a single geometry. However, I have > a texture for the head, another one for the body, another one for the shirt, > etc... Do you understand? Sorry if I explained it badly, but I am not good > explaining things and even worse in english :) > > Thanks a lot for your reply Robert, > > Regards, > > Aitor > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

