Hi Aitor,

Do you want to render your geometry with both textures at the same
time and using multi-texturing or have two different variants of your
geometry, one with each texture?

Robert.

On Thu, Oct 9, 2008 at 4:57 PM, Aitor Arrieta <[EMAIL PROTECTED]> wrote:
> Hi all
>
> First of all, this is my first time writing here so sorry if I do something
> wrong...
>
> Here is my question. I have an obj file, which I have exported from Poser. I
> have modified this file in order to have only one geometry, that is, there
> is only one osg::node. This new file works fine in my application and I can
> see the figure with no problems. However, the problem comes when I try to
> apply the original textures to this figure, because I have more than one
> image files for the single osg::Node.
>
> As far as I know, there could be two different solutions for this problem:
>
> 1- Create a single texture combining all the textures I have and then apply
> it to the node
> 2- Apply a different texture to each vertex group
>
> For the first one, I have googled for some days and I am not able to find a
> program which can do it.
> For the second one, I know which vertex should be with any of the different
> textures, but I do not know the way to do it from c++ using the osg
> libraries.
>
> Can anyone please help me? I know that my explanation was not very good so
> if you need further information just ask for it.
>
> Thank you very much in advance.
>
> Regards,
>
> Aitor
>
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>
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