The normal way to do this, is that you need to break the model in to component pieces and have a geode for each piece you want to apply a different texture to using the standard OSG state mechanism and you also have ensure you have the correct texture coordinates etc.
Trying to have one lump of geometry and then trying to figure out how to apply a different texture to a certain pixel say in a shader is not the way I would go about it, Gordon __________________________________________________________ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com __________________________________________________________ "Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one's instinct for survival" - Master Tambo Tetsura -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of GMD GammerMaxyandex.ru Sent: Friday, October 10, 2008 6:53 AM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Using different textures for the same geometry Shaders... > > Hi Robert, > > Thank you very much for your reply. > > I have a single geometry and I want to apply different textures for > it. That is, imagine a figure of a woman which is a single geometry. > However, I have a texture for the head, another one for the body, > another one for the shirt, etc... Do you understand? Sorry if I > explained it badly, but I am not good explaining things and even worse > in english :) > > Thanks a lot for your reply Robert, > > Regards, > > Aitor Яндекс.Почта. Поищите спам где-нибудь еще http://mail.yandex.ru/nospam _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org