On Mon, Oct 20, 2008 at 8:50 AM, Mathias Fröhlich <[EMAIL PROTECTED]> wrote: > > With the lack of an ac3d modeller here, can you tell me how it looks like in > ac3d, when texrep is > * omitted > * set to 0 0 > Is there a way to get non repeating textures in ac3d?
I don't personally have ac3d either, so I asked other people :) When texrep is omitted, it defaults to texrep 1 1 as per the spec, and that means texture *is* repeated, according to the texture coordinates. Also, when texrep is set to 1 1 in the gui, upon saving the texrep attribute is omitted. Using texrep 0 0 scales the texture coordinates to 0, 0 so the whole area is filled with the corner texel (this seems to work same in osg) We couldn't come up with a way to produce clamped textures in ac3d. -- Thanks for looking into this. Csaba _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

