On Mon, Oct 20, 2008 at 8:50 AM, Mathias Fröhlich
<[EMAIL PROTECTED]> wrote:
>
> With the lack of an ac3d modeller here, can you tell me how it looks like in
> ac3d, when texrep is
> * omitted
> * set to 0 0
> Is there a way to get non repeating textures in ac3d?

I don't personally have ac3d either, so I asked other people :)

When texrep is omitted, it defaults to texrep 1 1 as per the spec, and
that means texture *is* repeated, according to the texture
coordinates. Also, when texrep is set to 1 1 in the gui, upon saving
the texrep attribute is omitted.

Using texrep 0 0 scales the texture coordinates to 0, 0 so the whole
area is filled with the corner texel (this seems to work same in osg)

We couldn't come up with a way to produce clamped textures in ac3d.

-- 
Thanks for looking into this.
Csaba
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