Hi, On Tuesday 21 October 2008 03:49, Csaba Halász wrote: > I don't personally have ac3d either, so I asked other people :) > > When texrep is omitted, it defaults to texrep 1 1 as per the spec, and > that means texture *is* repeated, according to the texture > coordinates. Also, when texrep is set to 1 1 in the gui, upon saving > the texrep attribute is omitted. > > Using texrep 0 0 scales the texture coordinates to 0, 0 so the whole > area is filled with the corner texel (this seems to work same in osg) > > We couldn't come up with a way to produce clamped textures in ac3d. Hmm ok.
John, I intent to make the ac3d loader load files like they are in ac3d. That is with all time texture repeate on and default to 1. For your problem I can see two solutions: * add an ac3d options struct * install a read callback in the osgDB::Registry of your local application where you modify the texture parameters will thet read callback be an option for your problem? If so, I would prefere this solution. Greetings Mathias -- Dr. Mathias Fröhlich, science + computing ag, Software Solutions Hagellocher Weg 71-75, D-72070 Tuebingen, Germany Phone: +49 7071 9457-268, Fax: +49 7071 9457-511 -- Vorstand/Board of Management: Dr. Bernd Finkbeiner, Dr. Florian Geyer, Dr. Roland Niemeier, Dr. Arno Steitz, Dr. Ingrid Zech Vorsitzender des Aufsichtsrats/ Chairman of the Supervisory Board: Prof. Dr. Hanns Ruder Sitz/Registered Office: Tuebingen Registergericht/Registration Court: Stuttgart Registernummer/Commercial Register No.: HRB 382196 _______________________________________________ osg-users mailing list firstname.lastname@example.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org