Now that you have explained to me how it works, maybe you could give me an idea on how to solve a small problem I have.
In my application, the user can move the camera freely (all directions and eye positions), but when the camera's direction is close to a given one, it snaps into that given direction, maintaining though, the distance from the objects of the scene. My doubt is on how to set the new view matrix if I can't get from the old matrix the true center of my view... Any ideas? Thanks. Renan
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