Hi Dusten,

Right now animation throw osgAnimation is limited and in a beta state, in fact it's not really fully merge in osg, but it contains character animation. There is today only a blender exporter that is capable to export character/animation for osgAnimation.
I guess your best bet is to use osg/cal

Cheers,
Cedric

Dusten Sobotta wrote:
Hello,

From what I understand, in addition to OSG/Cal, OSG has some animation features built in. Which animation libraries or extensions are ideal for handling .3ds models with skeletal animation?


Thanks in advance~
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+33 (0) 6 63 20 03 56  Cedric Pinson mailto:[EMAIL PROTECTED] 
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