Hi Jan, On Wed, Nov 5, 2008 at 7:05 AM, Jan Ciger <[EMAIL PROTECTED]> wrote: >> From what I understand, in addition to OSG/Cal, OSG has some animation >> features built in. Which animation libraries or extensions are ideal >> for handling .3ds models with skeletal animation? >> > > You can use osgCal or ReplicantBody. Both are based on the Cal3D library > for skeletal animation and allow you to provide custom skeleton. There > are mature exporters for all major modelers and animation packages - 3DS > Max, Maya, Blender. > > However, both Replicant and osgCal have their advantages and drawbacks, > especially Replicant has quite slow rendering - if you need only few > characters it will work, but will not scale very well.
Your experience on CAL/OSG integration would be useful a guide for the osgAnimation development. My hope is that osgAnimation would be able to replace osgCal usage, but without any experience with osgCal I can't say how easy as step this is right now, or how easy this can be made, so... it would be useful to get feedback from those who've been using osgCal/ReplicantBody as to what is missing/needs improving on osgAnimation to make it possible to move apps over to osgAnimation. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

