Hi Jan,

On Wed, Nov 5, 2008 at 7:05 AM, Jan Ciger <[EMAIL PROTECTED]> wrote:
>> From what I understand, in addition to OSG/Cal, OSG has some animation
>> features built in.  Which animation libraries or extensions are ideal
>> for handling .3ds models with skeletal animation?
>>
>
> You can use osgCal or ReplicantBody. Both are based on the Cal3D library
> for skeletal animation and allow you to provide custom skeleton. There
> are mature exporters for all major modelers and animation packages - 3DS
> Max, Maya, Blender.
>
> However, both Replicant and osgCal have their advantages and drawbacks,
> especially Replicant has quite slow rendering - if you need only few
> characters it will work, but will not scale very well.

Your experience on CAL/OSG integration would be useful a guide for the
osgAnimation development.  My hope is that osgAnimation would be able
to replace osgCal usage, but without any experience with osgCal I
can't say how easy as step this is right now, or how easy this can be
made, so... it would be useful to get feedback from those who've been
using osgCal/ReplicantBody as to what is missing/needs improving on
osgAnimation to make it possible to move apps over to osgAnimation.

Robert.
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