-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Dusten Sobotta wrote: > Hello, > > From what I understand, in addition to OSG/Cal, OSG has some animation > features built in. Which animation libraries or extensions are ideal > for handling .3ds models with skeletal animation? >
You can use osgCal or ReplicantBody. Both are based on the Cal3D library for skeletal animation and allow you to provide custom skeleton. There are mature exporters for all major modelers and animation packages - 3DS Max, Maya, Blender. However, both Replicant and osgCal have their advantages and drawbacks, especially Replicant has quite slow rendering - if you need only few characters it will work, but will not scale very well. Regards, Jan -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.9 (GNU/Linux) Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org iD8DBQFJEUWwn11XseNj94gRAnuXAKC9+EbaOmNrPIgWFIOS4R5T6kih3ACgy7CU z0zEpJf5YPnnUG9WGTwgPsQ= =3rO4 -----END PGP SIGNATURE----- _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

