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Dusten Sobotta wrote:
> Hello,
> 
> From what I understand, in addition to OSG/Cal, OSG has some animation
> features built in.  Which animation libraries or extensions are ideal
> for handling .3ds models with skeletal animation?
> 

You can use osgCal or ReplicantBody. Both are based on the Cal3D library
for skeletal animation and allow you to provide custom skeleton. There
are mature exporters for all major modelers and animation packages - 3DS
Max, Maya, Blender.

However, both Replicant and osgCal have their advantages and drawbacks,
especially Replicant has quite slow rendering - if you need only few
characters it will work, but will not scale very well.

Regards,

Jan
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