El Jueves 06 Noviembre 2008ES 17:48:24 Jan Ciger escribió:
> Alberto Luaces wrote:
> > I think scaling bones is an important feature at least meanwhile a
> > morphing system is not available (face gestures, breathing movements,
> > etc)
>
> If you need that then you are better off implementing morphing and not
> deforming the skeleton. Doing it by scaling bones will break lot of
> things that rely on the fixed bone length - e.g. inverse kinematics,
> walking cycles, the skin will look bad etc.

Well, I was referring to dedicated bones, not the principal ones from the 
skeleton. Think of an arm whose biceps changes its shape when bending: you 
might put a special bone to reflect the "growth". Therefore you get the 
effect of a deforming body without affecting IK, etc. I've seen places where 
this is done so. However I admit that this could be the "poor man" approach, 
useful when one has memory or cpu constraints.

Regards,

Alberto
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