El Jueves 06 Noviembre 2008ES 17:48:24 Jan Ciger escribió: > Alberto Luaces wrote: > > I think scaling bones is an important feature at least meanwhile a > > morphing system is not available (face gestures, breathing movements, > > etc) > > If you need that then you are better off implementing morphing and not > deforming the skeleton. Doing it by scaling bones will break lot of > things that rely on the fixed bone length - e.g. inverse kinematics, > walking cycles, the skin will look bad etc.
Well, I was referring to dedicated bones, not the principal ones from the skeleton. Think of an arm whose biceps changes its shape when bending: you might put a special bone to reflect the "growth". Therefore you get the effect of a deforming body without affecting IK, etc. I've seen places where this is done so. However I admit that this could be the "poor man" approach, useful when one has memory or cpu constraints. Regards, Alberto _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

