Hi Cedric,
Waiting for the examples to compile, I'll check back in with the results
soon.
There's a missing OSGANIMATION_EXPORT on the
osgAnimation::Bone::UpdateBone class.
With that added, all compiles correctly.
Running
osganimationviewer osgAnimation/example.osg
gives a window with buttons at the bottom. If I click on the 2 left-most
buttons some text comes in and fades out. If I click on the right-most
button, a box in the bottom right corner comes in, and if I click on it
again it goes out of the screen. Is that the expected behavior?
I tried running
osganimationviewer osgAnimation/avatar.osg
but I get a "disk error", and debugging I see that it's looking for a
file called
"f:/Sync_to_H-Drive/Animation_Jobs/Plopbyte/Blend/Textures/brow.l.tga"
Those paths should probably be relative to the .osg file?
I didn't check other files in the .tar.gz.
One comment I have which applies to the osgWidget examples too (and I've
said this before, when testing the osgWidget examples): the window shows
up with its title bar outside the screen. It's very annoying. In
general, don't use
viewer.setUpViewInWindow(0, 0, WIDTH, HEIGHT);
and just let the viewer set itself up, or use
viewer.setUpViewInWindow(50, 50, WIDTH, HEIGHT);
so that it comes up in a sane place on the screen. (but I really suggest
to not use it, so that the user can use command-line args or environment
variables to set where the viewer will show up if he wants)
J-S
--
______________________________________________________
Jean-Sebastien Guay [EMAIL PROTECTED]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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