Hi Cedric,

Waiting for the examples to compile, I'll check back in with the results soon.

There's a missing OSGANIMATION_EXPORT on the osgAnimation::Bone::UpdateBone class.

With that added, all compiles correctly.

Running

  osganimationviewer osgAnimation/example.osg

gives a window with buttons at the bottom. If I click on the 2 left-most buttons some text comes in and fades out. If I click on the right-most button, a box in the bottom right corner comes in, and if I click on it again it goes out of the screen. Is that the expected behavior?

I tried running

  osganimationviewer osgAnimation/avatar.osg

but I get a "disk error", and debugging I see that it's looking for a file called

  "f:/Sync_to_H-Drive/Animation_Jobs/Plopbyte/Blend/Textures/brow.l.tga"

Those paths should probably be relative to the .osg file?

I didn't check other files in the .tar.gz.

One comment I have which applies to the osgWidget examples too (and I've said this before, when testing the osgWidget examples): the window shows up with its title bar outside the screen. It's very annoying. In general, don't use

  viewer.setUpViewInWindow(0, 0, WIDTH, HEIGHT);

and just let the viewer set itself up, or use

  viewer.setUpViewInWindow(50, 50, WIDTH, HEIGHT);

so that it comes up in a sane place on the screen. (but I really suggest to not use it, so that the user can use command-line args or environment variables to set where the viewer will show up if he wants)

J-S
--
______________________________________________________
Jean-Sebastien Guay    [EMAIL PROTECTED]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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