Hi All,

Jeremy Moles wrote:
On Wed, 2008-11-05 at 13:31 -0500, Jean-Sébastien Guay wrote:
Hi Cedric,

In order to see buttons in osganimationviewer you need to unpack http://www.plopbyte.net/tmp/osgAnimation-data.tar.gz in the directory of osg-data (or in the same directory of the .exe) else you will not see the buttons. So it's normal, it will be not a problem when commited in the osg-data repository.
OK, I only had the .osg files (osgAnimation.tar.gz), not the images (osgAnimation-Data.tar.gz). Now it looks better indeed :-)

I know that in the avatar sample there are textures like f:/Sync_to_H-Drive/Animation_Jobs/Plopbyte/Blend/Textures/brow.l.tga but i did not know it will be a problem like doing an error disk ???? it's weird.
I agree. I don't have an F: drive, and the error happens deep in Windows code, so I don't think it's a problem you have to fix (other than putting relative paths in the osg file and providing the textures...)
In fact it's the blender exporter that does not handle this correctly i will fix it.
I adjusted nathan.osg to have color for each part, it's really better.
I fix the avatar.osg and i post the new files.
I fixed the missing OSGANIMATION_EXPORT for Bone, and the setupViewInWindow.
Excellent, thanks.

I recommand the nathan model as sample, it's a good sample. But you will understand better when using images buttons in the viewer ;)
Yep, looks good. Though if I switch animation loops it looks like it gets "stuck" on one animation loop sometimes. I'll see if I can get more concrete reproduction steps later.

What is happening is that both animations are being played
simultaneously and mixing over each other; for the time being, you have
to explicitly "stop" any existing animations (if you want to just see
one at a time).

However, this behavior is great when you want to play two animations
that affect two wholly different parts of your rig. :)

Exact in fact bheind this part there is only basics logic. If you play two animation then it takes
the bones and divide / 2, there is no priority or stuff like that.
So it's a part i have to work in a near futur.

Cheers,
Cedric
Good work, definitely a great addition to OSG!

J-S

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

--
+33 (0) 6 63 20 03 56  Cedric Pinson mailto:[EMAIL PROTECTED] 
http://www.plopbyte.net


_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to