Hi Cedric,
In order to see buttons in osganimationviewer you need to unpack
http://www.plopbyte.net/tmp/osgAnimation-data.tar.gz in the directory of
osg-data (or in the same directory of the .exe) else you will not see
the buttons. So it's normal, it will be not a problem when commited in
the osg-data repository.
OK, I only had the .osg files (osgAnimation.tar.gz), not the images
(osgAnimation-Data.tar.gz). Now it looks better indeed :-)
I know that in the avatar sample there are textures like
f:/Sync_to_H-Drive/Animation_Jobs/Plopbyte/Blend/Textures/brow.l.tga but
i did not know it will be a problem like doing an error disk ???? it's
weird.
I agree. I don't have an F: drive, and the error happens deep in Windows
code, so I don't think it's a problem you have to fix (other than
putting relative paths in the osg file and providing the textures...)
I fixed the missing OSGANIMATION_EXPORT for Bone, and the
setupViewInWindow.
Excellent, thanks.
I recommand the nathan model as sample, it's a good sample. But you will
understand better when using images buttons in the viewer ;)
Yep, looks good. Though if I switch animation loops it looks like it
gets "stuck" on one animation loop sometimes. I'll see if I can get more
concrete reproduction steps later.
Good work, definitely a great addition to OSG!
J-S
--
______________________________________________________
Jean-Sebastien Guay [EMAIL PROTECTED]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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