Hi Cedric,

In order to see buttons in osganimationviewer you need to unpack http://www.plopbyte.net/tmp/osgAnimation-data.tar.gz in the directory of osg-data (or in the same directory of the .exe) else you will not see the buttons. So it's normal, it will be not a problem when commited in the osg-data repository.

OK, I only had the .osg files (osgAnimation.tar.gz), not the images (osgAnimation-Data.tar.gz). Now it looks better indeed :-)

I know that in the avatar sample there are textures like f:/Sync_to_H-Drive/Animation_Jobs/Plopbyte/Blend/Textures/brow.l.tga but i did not know it will be a problem like doing an error disk ???? it's weird.

I agree. I don't have an F: drive, and the error happens deep in Windows code, so I don't think it's a problem you have to fix (other than putting relative paths in the osg file and providing the textures...)

I fixed the missing OSGANIMATION_EXPORT for Bone, and the setupViewInWindow.

Excellent, thanks.

I recommand the nathan model as sample, it's a good sample. But you will understand better when using images buttons in the viewer ;)

Yep, looks good. Though if I switch animation loops it looks like it gets "stuck" on one animation loop sometimes. I'll see if I can get more concrete reproduction steps later.

Good work, definitely a great addition to OSG!

J-S
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Jean-Sebastien Guay    [EMAIL PROTECTED]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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