Hi,
on a fresh build of latest OSG with default configuration options, all
examples and applications based on osgViewer crash if any of the
multi-threading modes are enabled (including the default one). This happens
on Vista x64 with an nVIDIA GeForce 8800 GT card and latest drivers
(178.24). I've also tested on another Vista system with a GeForce 6800 and
less recent video drivers.
The crash takes place in GraphicsWindowWin32.cpp at line 1701, when
wglMakeCurrent() is called, but only if
OSG_MULTIMONITOR_MULTITHREAD_WIN32_NVIDIA_WORKAROUND is defined (which is
the default). The reason seems obscure to me, and I wouldn't classify it as
a bug, since the workaround code is just that: a workaround for a driver
bug. I just wanted to report that applications built with this workaround
enabled will probably work fine on XP (and maybe Vista 32) but will crash on
Vista x64, at least under conditions similar to those of my two systems.
Cheers,
Marco
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org