Hi,

the osgDB::DatabasePager discards a database request if its frameNumber is earlier
than the current frameNumber. Your requestNodeFile method has to continuously
call osgDB::requestNodeFile even if the tile has already been requested.


Adrian Egli OpenSceneGraph (3D) wrote:
Hi all ,

One of our application is working with a derrived class of database pager. Our class has just over written
::requestNodeFile(const std::string& inFileName,osg::Group* group, float priority, const osg::FrameStamp* framestamp,osg::ref_ptr<osg::Referenced> &databaseRequest)
method. There we get a request form osgDB core (osgUtil::cull visitor) and we generate a event to generate the right tile from a database. the event gets handled in a second thread, once he has finish
generating the right tile, we insert the information into a list. once a requested tile is in a liste we can make use of the common database pager
requestnodefile method. so we just call DatabasePager::requestNodeFile(inFileName,group,priority,framestamp,databaseRequest); so it seams to work, but unfortunatelly there are
in some cases missing requestnodefile calls, means the database pager should still have such missing tiles, but i don't get right informed, or the database pager doesn't page in the tiles, may there is
something wrong with the framestamp. or is there something implement to give a maximum of time to page in a tile. ? after such a time slot there will no longer paged in the requested tile. ?

adrian

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Adrian Egli

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