Hi Adrian, On Thu, Nov 13, 2008 at 9:06 AM, Adrian Egli OpenSceneGraph (3D) <[EMAIL PROTECTED]> wrote: > Ok, i solved it > with > osg::DisplaySettings::instance()->setNumOfDatabaseThreadsHint(5); > osg::DisplaySettings::instance()->setNumOfHttpDatabaseThreadsHint(0); > i am not sure this is the right way to implement our behavoiur but ...
This effectively switches off the shunting of http requests off to a separate thread. If this is appropriate for your app then it's the right way to do it. I'm not familiar with your app and how the paging/terrain generation is intended to behave so whether it's the right way I cannot say. Ideally we should have a page that doesn't require end users to subclass from it common tasks, but to provide configuration to meet the range of needs. For really unusually paging needs subclassing might still be required, but the more we can avoid subclassing the less issues we are likely to have when internal implementations change over time. Robert _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org