Brian Keener wrote: > I did notice and > seems I have noticed this before - from osgLauncher some of the processes > (burning cessna, particles) end up hidden behind the osgLauncher screen. > Some work fine but a few of these end up hidden and you think you have > problem until you find them and sometimes they are hard to get to come to the > front. Might be just Cygwin but thought I would mention it in case others > have noticed.
Not sure what is going on with the above but when I first compiled right after applying Alberto's patch I was able to use osgLauncher and it would run several of the examples and as documented above several ended up hidden and were difficult to get to come to the top so they could be closed. Then when I compiled with Roberts revised patch then it seemed that none of the examples were running from osgLauncher but in fact they were running but they are either not coming to the front or they are not the window is not being built. When I finally break out of them - like osggeometry I can see the calculation on the window but I never saw the actual osggeometry screen. This is only from osglauncher - osggeometry by itself from the command line - works fine. I have since compiled (full make uninstall, make clean, delete all obj files, ccmake and then make) again with Alberto's patch and with Roberts patch and still cannot get back to the first run of many of the osglauncher run apps working (visible). I have not had a chance to try to debug but I did compile a debug version and we need a patch there because osglauncher doesn't recognize the debug version of the files so I can the message osganimate could not be found instead of osganimated could not be found. At any rate - any thoughts on the above - why this change in results might be happening. thanks bk _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

