Hi Brian, Strange behaviour indeed. I don't really have any clues what might be up. The best I can suggest to add some extra diagnositics in to what the OSG is doing - by enable verbose debug info, perhaps this will shed some light.
set/export/setenv OSG_NOTIFY_LEVEL=DEBUG osglauncher Also it would be worth just trying the rest of the more conventional examples. Robert. On Tue, Nov 18, 2008 at 9:25 PM, Brian Keener <[EMAIL PROTECTED]> wrote: > Brian Keener wrote: >> Since the Debug version seemed to work, I plan to do a full cleanup and >> then a new cmake configure and build a release again and see what >> happens. > > Robert, > > now I am confused. I did a make uninstall, make clean, deleted my build > directory and reran ccmake and reconfigured for a Release version. After > the build I did a make install, corrected my osg.conf for release names > and when I tested osglauncher I select osganimate and osggeometry and even > though when I hit escape I could see the apps had started to run but the > windows never materialized. > > Then I did a make uninstall, make clean, deleted my build directory and > reran ccmake and reconfigured for a Debug version. After the build I > corrected my osg.conf for the debug version and when I tried osglauncher > again for osganimate and osggeometry this time they both ran and their > windows materialized as expected. > > Any thoughts. > > bk > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

