Hi Sukender, I'm afraid I don't understand your question.
Robert. On Tue, Nov 25, 2008 at 10:06 AM, Sukender <[EMAIL PROTECTED]> wrote: > Re, Robert! > > Here is another (stupid?) question. What happens if I call: > lightSource->getOrCreateStateSet()->setAttribute(light, > osg::StateAttribute::ON); > (Please note that my models are under the "lightSource" node, and that I > called "lightSource->setLocalStateSetModes(osg::StateAttribute::ON);" before). > The result seems odd (combined with the two LightSources having the same > number). > > Sukender > PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ > > > Le Tue, 25 Nov 2008 10:51:33 +0100, Sukender <[EMAIL PROTECTED]> a écrit: > >> Thank you, Robert. I'm still investigating to try to understand the >> "artifact" I found about strange lighting. But what you tell gives me more >> questions than answers! Crap. I'll continue then. Anyway, what you say is >> interesting for me. Thanks again. >> >> Sukender >> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ >> >> Le Tue, 25 Nov 2008 10:38:36 +0100, Robert Osfield <[EMAIL PROTECTED]> a >> écrit: >> >>> Hi Sukender, >>> >>> If the two LightSource node, that use the same light number, fall in >>> the same RenderStage then the last one to be traversed will be the one >>> that takes precedence, and the previous one will be ignored. >>> Effectively a light can only be in one place at one time. >>> >>> Robert. >>> >>> On Tue, Nov 25, 2008 at 12:14 AM, Sukender <[EMAIL PROTECTED]> wrote: >>>> Hi all, >>>> >>>> Just a stupid question (does it require a stupid answer? ;) ): What >>>> happens to OpenGL/OSG when two LightSources with the same number are added >>>> to the graph? How does the cull/render behave? >>>> (Yes, I tried it) >>>> >>>> Sukender >>>> PVLE - Lightweight cross-platform game engine - >>>> http://pvle.sourceforge.net/ >>>> _______________________________________________ >>>> osg-users mailing list >>>> [email protected] >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>> >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

