Thank you, Robert. I'm still investigating to try to understand the "artifact" 
I found about strange lighting. But what you tell gives me more questions than 
answers! Crap. I'll continue then. Anyway, what you say is interesting for me. 
Thanks again.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

Le Tue, 25 Nov 2008 10:38:36 +0100, Robert Osfield <[EMAIL PROTECTED]> a écrit:

> Hi Sukender,
>
> If the two LightSource node, that use the same light number, fall in
> the same RenderStage then the last one to be traversed will be the one
> that takes precedence, and the previous one will be ignored.
> Effectively a light can only be in one place at one time.
>
> Robert.
>
> On Tue, Nov 25, 2008 at 12:14 AM, Sukender <[EMAIL PROTECTED]> wrote:
>> Hi all,
>>
>> Just a stupid question (does it require a stupid answer? ;) ): What happens 
>> to OpenGL/OSG when two LightSources with the same number are added to the 
>> graph? How does the cull/render behave?
>> (Yes, I tried it)
>>
>> Sukender
>> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to