Thank you, Robert. I'm still investigating to try to understand the "artifact" I found about strange lighting. But what you tell gives me more questions than answers! Crap. I'll continue then. Anyway, what you say is interesting for me. Thanks again.
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Tue, 25 Nov 2008 10:38:36 +0100, Robert Osfield <[EMAIL PROTECTED]> a écrit: > Hi Sukender, > > If the two LightSource node, that use the same light number, fall in > the same RenderStage then the last one to be traversed will be the one > that takes precedence, and the previous one will be ignored. > Effectively a light can only be in one place at one time. > > Robert. > > On Tue, Nov 25, 2008 at 12:14 AM, Sukender <[EMAIL PROTECTED]> wrote: >> Hi all, >> >> Just a stupid question (does it require a stupid answer? ;) ): What happens >> to OpenGL/OSG when two LightSources with the same number are added to the >> graph? How does the cull/render behave? >> (Yes, I tried it) >> >> Sukender >> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

