Many thanks! I always wonder what OpenAL-Soft was, but I never took a look at it... I'm going to recompile all my dependencies using it (if possible). So I think the "OSG audio" would depend on it rather than on the "original" OpenAL, don't you think?
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ >> But I also have to say that compiling OpenAL under Win32 was a PAIN (much >> more than osgAL), because I could not find TWO IDENTICAL libs that were >> structured the same way. I finally compiled from >> svn://connect.creativelabs.com/OpenAL/trunk, and > > Have you looked at OpenAL-Soft? It's in the same svn trunk that you > already downloaded, but it's much more suitable for cross-platform > development. It's got back-ends that work with lots of different > platforms (Windows DirectSound, Windows MMSYSTEM, ALSA, OSS, and > recently Solaris). The author is also very active, and is most likely > willing to add any other backends. It also uses CMake for building. > > Just to give full credit, the OpenAL-Soft distribution in the Creative > svn repository is actually a mirror from the author's site at > http://kcat.strangesoft.net/openal.html > > --"J" > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

