Many thanks! I always wonder what OpenAL-Soft was, but I never took a look at 
it... I'm going to recompile all my dependencies using it (if possible).
So I think the "OSG audio" would depend on it rather than on the "original" 
OpenAL, don't you think?

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


>> But I also have to say that compiling OpenAL under Win32 was a PAIN (much 
>> more than osgAL), because I could not find TWO IDENTICAL libs that were 
>> structured the same way. I finally compiled from 
>> svn://connect.creativelabs.com/OpenAL/trunk, and
>
> Have you looked at OpenAL-Soft?  It's in the same svn trunk that you
> already downloaded, but it's much more suitable for cross-platform
> development.  It's got back-ends that work with lots of different
> platforms (Windows DirectSound, Windows MMSYSTEM, ALSA, OSS, and
> recently Solaris).  The author is also very active, and is most likely
> willing to add any other backends.  It also uses CMake for building.
>
> Just to give full credit, the OpenAL-Soft distribution in the Creative
> svn repository is actually a mirror from the author's site at
> http://kcat.strangesoft.net/openal.html
>
> --"J"
>
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> [email protected]
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