Hi Sukender,
I am interested about it but i have not time for it :) i did it 3 years
ago, but i dont know in wich state it is now. We used like you creative
source.
I guess you are up to date comparing with what we did.
Cheers,
Cedric
Sukender wrote:
Hi all,
I'd like to know who's interested in audio for OSG:
- Who would like to use it?
- Who would like to see some osgAudio included in OSG?
- Who would like to develop such a thing?
Well, actually I use osgAL, that depends on OpenAL and OpenAL++ (and Ogg and
Vorbis if needed). It can do interesting things, including spatialized audio.
I'd really like to see osgAL included in OSG but its author is not that active
(he told me!) and I guess there is some work to be done before this. And to
begin, the CMake build system for it (Compiling it was not that easy).
But I also have to say that compiling OpenAL under Win32 was a PAIN (much more
than osgAL), because I could not find TWO IDENTICAL libs that were structured
the same way. I finally compiled from
svn://connect.creativelabs.com/OpenAL/trunk, and I had to tweak the project
files to fit my needs:
- Added 'd' as debug suffix.
- Added Win32 libs (because I'm using an Express version of VC).
- Manually deployed the binaries by copying them at the right spot.
Moreover, OpenAL needs DirectSound under Windows (!!!), so I also needed the
DirectX SDK...
If someone is ready to cleanup/structure/merge into OSG... PLEASE DO IT! :)
Also feel free to tell anything interesting about audio in OSG. Maybe are there
interesting cross-platforms and open-source libs? Thread's started!
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
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+33 (0) 6 63 20 03 56 Cedric Pinson mailto:[EMAIL PROTECTED]
http://www.plopbyte.net
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