Thank you for these precisions. I just hope OpenAL-Soft will support more platforms, since "standard" OpenAL developpment seems to be completely stalled. I contacted OpenAL-Soft's author for minor midifications, and I'll send him another mail about what you say. Thanks again.
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 01 Dec 2008 02:36:28 +0100, Jason Daly <[EMAIL PROTECTED]> a écrit: > Sukender wrote: >> Many thanks! I always wonder what OpenAL-Soft was, but I never took a look >> at it... I'm going to recompile all my dependencies using it (if possible). >> So I think the "OSG audio" would depend on it rather than on the "original" >> OpenAL, don't you think? >> > > Yes. The OpenAL-Sample directory is effectively deprecated. > OpenAL-Soft is providing the cross-platform sample implementation now. > The only hang-up with OSG might be that there isn't a backend for some > of the platforms that OSG supports (IRIX, for one). Also, OSX might > need to rely on the implementation provided by Apple (I'm not sure if > OpenAL-Soft supports it). > > --"J" > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

