Thank you for these precisions. I just hope OpenAL-Soft will support more 
platforms, since "standard" OpenAL developpment seems to be completely stalled. 
I contacted OpenAL-Soft's author for minor midifications, and I'll send him 
another mail about what you say.
Thanks again.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Mon, 01 Dec 2008 02:36:28 +0100, Jason Daly <[EMAIL PROTECTED]> a écrit:

> Sukender wrote:
>> Many thanks! I always wonder what OpenAL-Soft was, but I never took a look 
>> at it... I'm going to recompile all my dependencies using it (if possible).
>> So I think the "OSG audio" would depend on it rather than on the "original" 
>> OpenAL, don't you think?
>>
>
> Yes.  The OpenAL-Sample directory is effectively deprecated.
> OpenAL-Soft is providing the cross-platform sample implementation now.
> The only hang-up with OSG might be that there isn't a backend for some
> of the platforms that OSG supports (IRIX, for one).  Also, OSX might
> need to rely on the implementation provided by Apple (I'm not sure if
> OpenAL-Soft supports it).
>
> --"J"
>
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