Hi Sukender,

I need to audio for my project and I have planned to look OpenAL and after
that osgAL for two weeks. I think it is time to start so we can contribute
feedback each of us.

Now I will look firstly OpenAL-Soft.

Ragards.

2008/11/27 Sukender <[EMAIL PROTECTED]>

> Many thanks! I always wonder what OpenAL-Soft was, but I never took a look
> at it... I'm going to recompile all my dependencies using it (if possible).
> So I think the "OSG audio" would depend on it rather than on the "original"
> OpenAL, don't you think?
>
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
>
>
> >> But I also have to say that compiling OpenAL under Win32 was a PAIN
> (much more than osgAL), because I could not find TWO IDENTICAL libs that
> were structured the same way. I finally compiled from svn://
> connect.creativelabs.com/OpenAL/trunk, and
> >
> > Have you looked at OpenAL-Soft?  It's in the same svn trunk that you
> > already downloaded, but it's much more suitable for cross-platform
> > development.  It's got back-ends that work with lots of different
> > platforms (Windows DirectSound, Windows MMSYSTEM, ALSA, OSS, and
> > recently Solaris).  The author is also very active, and is most likely
> > willing to add any other backends.  It also uses CMake for building.
> >
> > Just to give full credit, the OpenAL-Soft distribution in the Creative
> > svn repository is actually a mirror from the author's site at
> > http://kcat.strangesoft.net/openal.html
> >
> > --"J"
> >
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> >
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>
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-- 
Ümit Uzun
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