Hi Sukender, I need to audio for my project and I have planned to look OpenAL and after that osgAL for two weeks. I think it is time to start so we can contribute feedback each of us.
Now I will look firstly OpenAL-Soft. Ragards. 2008/11/27 Sukender <[EMAIL PROTECTED]> > Many thanks! I always wonder what OpenAL-Soft was, but I never took a look > at it... I'm going to recompile all my dependencies using it (if possible). > So I think the "OSG audio" would depend on it rather than on the "original" > OpenAL, don't you think? > > Sukender > PVLE - Lightweight cross-platform game engine - > http://pvle.sourceforge.net/ > > > >> But I also have to say that compiling OpenAL under Win32 was a PAIN > (much more than osgAL), because I could not find TWO IDENTICAL libs that > were structured the same way. I finally compiled from svn:// > connect.creativelabs.com/OpenAL/trunk, and > > > > Have you looked at OpenAL-Soft? It's in the same svn trunk that you > > already downloaded, but it's much more suitable for cross-platform > > development. It's got back-ends that work with lots of different > > platforms (Windows DirectSound, Windows MMSYSTEM, ALSA, OSS, and > > recently Solaris). The author is also very active, and is most likely > > willing to add any other backends. It also uses CMake for building. > > > > Just to give full credit, the OpenAL-Soft distribution in the Creative > > svn repository is actually a mirror from the author's site at > > http://kcat.strangesoft.net/openal.html > > > > --"J" > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Ümit Uzun
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